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Game — Unity
CrashFest

Year

2026

Client

Own product

Services

Game design & development

Tech stack

Unity · C# · Steam

CrashFest is a six-player couch co-op car combat game for Windows — my own product, built solo in Unity and shipped on Steam. Six friends, one couch, one shrinking arena and a very deep hole: shove, drift and t-bone your way to the last car standing, then build the track that decides the rematch.

It started as a physics experiment about pushing a low-poly car off a ledge and got out of hand the moment six controllers were plugged in. The heart of the game is the vehicle physics — arcade handling that stays readable at speed, with collisions weighty enough that a well-timed t-bone genuinely decides a round.

The game ships with four modes. Race is three laps with no rules worth mentioning. Sumo puts six cars on a ring above a bottomless pit. Bomb Tag passes a live explosive between cars on contact. And the Track Builder lets players snap circuits together in the desert or the snowfield and race them thirty seconds later — saved tracks stay in the rotation permanently.

Local multiplayer was the design constraint that shaped everything: no accounts, no downloads for your friends, no lobby queue. Plug in the controllers and go. Empty seats fill with bots across four difficulty settings, players can drop in and out mid-session, and Steam Remote Play Together streams the whole party from one machine so friends on the other side of the country only need a gamepad.

I'm a software engineer, not an artist — so the code, physics, systems and every questionable design decision are mine, while the art direction, shaders and menus were built together with Claude AI, and the soundtrack comes out of Suno.

More info: crashfest.gg

Visit crashfest.gg
CrashFest Sumo mode — low-poly cars circling the pit in the Dust Bowl arena
CrashFest Track Builder — a custom circuit being assembled in the snowfield
Race
Three laps, no rules worth mentioning. Handbrake into the corner, come out sideways, take somebody's rear bumper with you.
Sumo
An orange ring, a bottomless pit in the middle and five people who used to be your friends. Last car in the ring takes the round.
Bomb Tag
A live bomb, a very short fuse and one car holding it. Bump somebody to pass it on — whoever's still carrying when it blows is out.
Track Builder
Snap pieces together in the desert or the snowfield, drop the start line and race it thirty seconds later. Saved tracks stay in the rotation.
Six players, one couch
Plug in six controllers and go. No accounts, no downloads for your friends, no lobby queue — with drop-in / drop-out between rounds.
Bots & Remote Play
Empty seats fill with bots across four difficulty settings, and Steam Remote Play Together streams the whole party to friends anywhere.